backive/ui_handler.go

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package backive
import (
"encoding/json"
"fmt"
"log"
"net"
"path"
)
// MsgLevel type for setting the message level
type MsgLevel int
// Constants for setting the MsgLevel
const (
ERROR MsgLevel = iota * 10
FINISH
REMIND
INFO
DEBUG
)
// UIHandler internal data struct
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type UIHandler struct {
ls net.Listener
client net.Conn
}
var mockUIAccept = func(uh *UIHandler) (net.Conn, error) {
log.Println("Calling eh.ls.Accept()")
return uh.ls.Accept()
}
// Init initializing the UIHandler
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func (uh *UIHandler) Init(socketPath string) error {
log.Println("Initializing UIHandler")
var err error
dir, _ := path.Split(socketPath)
CreateDirectoryIfNotExists(dir)
uh.ls, err = net.Listen("unix", socketPath)
if err != nil {
return err
}
return nil
}
// Listen starts the Unix socket listener
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func (uh *UIHandler) Listen() {
log.Println("Running UIHandler loop")
func() {
for {
var err error
uh.client, err = uh.ls.Accept()
if err != nil {
log.Printf("Accept failed %e\n", err)
}
}
}()
}
// DisplayMessage is the method to use inside the service to display messages, with intended level
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func (uh *UIHandler) DisplayMessage(header string, message string, level int) error {
if uh.client != nil {
var data map[string]interface{}
data["level"] = level
data["header"] = header
data["message"] = message
b, err := json.Marshal(data)
if err != nil {
log.Printf("Problem in sending message to UI: %e", err)
return err
}
uh.client.Write(b)
return nil
}
log.Println("No UI client available, msg did not get delivered.")
return fmt.Errorf("No UI client available, msg not delivered")
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}