Another big change, rewriting things again.
Memo to self: Keep working on it, these long breaks between developing lead to too much structural changes...
This commit is contained in:
parent
8182e72a26
commit
691e387554
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@ -4,16 +4,14 @@ set(HEADERS
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TreeNode.h
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BinaryPacketComposer.h
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APluginManager.h
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model/ARepositoryFactory.h
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model/ARepository.h
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model/AModelFactory.h
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model/AModel.h
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model/AStructureFactory.h
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model/AStructure.h
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model/AFieldFactory.h
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model/AField.h
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model/IModelPlugin.h
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model/ModelPluginManager.h
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model/Repository.h
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model/Model.h
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model/Structure.h
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model/Field.h
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control/ARepositoryFactory.h
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control/AFieldFactory.h
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control/AStructureFactory.h
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control/AModelFactory.h
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schemaio/AStructureReaderFactory.h
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schemaio/AStructureWriterFactory.h
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@ -26,16 +24,14 @@ set(HEADERS
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set(SOURCES
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BinaryPacketComposer.cpp
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APluginManager.cpp
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model/ARepositoryFactory.cpp
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model/ARepository.cpp
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model/AModelFactory.cpp
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model/AModel.cpp
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model/AStructureFactory.cpp
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model/AStructure.cpp
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model/AFieldFactory.cpp
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model/AField.cpp
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model/IModelPlugin.cpp
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model/ModelPluginManager.cpp
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model/Repository.cpp
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model/Model.cpp
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model/Structure.cpp
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model/Field.cpp
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control/ARepositoryFactory.cpp
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control/AFieldFactory.cpp
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control/AStructureFactory.cpp
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control/AModelFactory.cpp
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schemaio/AStructureReaderFactory.cpp
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schemaio/AStructureWriterFactory.cpp
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@ -171,50 +171,50 @@ bool RandomAccessBinary::getBit(uint64_t position)
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const std::vector<bool> RandomAccessBinary::getBits(uint byteOffset, uint8_t bitOffset, uint64_t length)
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{
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return std::vector<bool>();
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}
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const std::vector<bool> RandomAccessBinary::getBits(uint64_t position, uint64_t length)
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{
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return std::vector<bool>();
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}
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uint16_t RandomAccessBinary::get_uint16(uint byteOffset)
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{
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return 0;
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}
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uint32_t RandomAccessBinary::get_uint32(uint byteOffset)
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{
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return 0;
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}
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uint64_t RandomAccessBinary::get_uint64(uint byteOffset)
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{
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return 0;
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}
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float RandomAccessBinary::get_float(uint byteOffset)
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{
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return 0.0f;
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}
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double RandomAccessBinary::get_double(uint byteOffset)
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{
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return 0.0;
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}
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std::__cxx11::string RandomAccessBinary::get_string(uint byteOffset, uint length)
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{
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return "";
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}
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std::__cxx11::string RandomAccessBinary::get_hex_string(uint byteOffset, uint length)
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{
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return "";
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}
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std::__cxx11::string RandomAccessBinary::get_hex_string()
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{
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return "";
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}
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@ -22,12 +22,15 @@ public:
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explicit TreeNode(std::shared_ptr<T> data);
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virtual ~TreeNode();
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std::shared_ptr<TreeNode<T>> copy(); // copy only this node, without children!
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std::shared_ptr<TreeNode<T>> rcopy(); // recursive copy
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const std::shared_ptr<TreeNode<T>> nextSibling();
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const std::shared_ptr<TreeNode<T>> next(TreeWalkStrategy walkStrategy = TreeWalkStrategy::depthFirst);
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const std::shared_ptr<TreeNode<T>> getRoot();
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void move(std::shared_ptr<TreeNode<T>> to); //as child
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void moveChildren(std::shared_ptr<TreeNode<T>> to); //all
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void moveChildren(std::shared_ptr<TreeNode<T>> to); //all children but not the 'executing' element
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void addChild(std::shared_ptr<TreeNode<T>> child);
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void addChildren(std::shared_ptr<TreeNode<T>> nodeWithChildren);
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@ -87,6 +90,21 @@ TreeNode<T>::~TreeNode()
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}
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template<class T>
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std::shared_ptr<TreeNode<T> > TreeNode<T>::copy()
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{
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return std::make_shared<TreeNode<T>>(std::make_shared<T>(*this->getData()));
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}
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template<class T>
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std::shared_ptr<TreeNode<T> > TreeNode<T>::rcopy()
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{
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auto n = std::make_shared<TreeNode<T>>(std::make_shared<T>(*this->getData()));
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for(auto c : this->getChildren())
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n->addChild(c->rcopy());
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return n;
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}
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template <class T>
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const std::shared_ptr<TreeNode<T>> TreeNode<T>::nextSibling()
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{
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@ -150,7 +168,7 @@ const std::shared_ptr<TreeNode<T>> TreeNode<T>::next(TreeWalkStrategy walkStrate
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if (parent != nullptr) {
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auto nextOnLvl = nextOnSameLevel();
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if (nextOnLvl == nullptr){
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for (auto n : this->getChildren())
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for (auto n : parent->getChildren())
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if (n->getChildren().size() > 0)
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return n->getChildren().front();
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//return n->getChildren().first();
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@ -0,0 +1,25 @@
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#include "FieldFactory.h"
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namespace NPC_core {
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namespace Control {
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AFieldFactory::AFieldFactory()
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{
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}
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std::shared_ptr<Model::Field> AFieldFactory::createField(std::string name, std::shared_ptr<Model::AStructure> parentStructure)
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{
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auto f = std::make_shared<Model::Field>();
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f->setName(name);
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f->setParentStructure(parentStructure);
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return f;
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}
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std::shared_ptr<Model::Field> AFieldFactory::createFieldFull(std::string name, std::map<std::string, std::string> syntaxes, std::shared_ptr<Model::AStructure> parentStructure)
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{
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auto f = std::make_shared<Model::Field>();
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f->setName(name);
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f->setSyntaxes(syntaxes);
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f->setParentStructure(parentStructure);
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return f;
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}
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}}
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@ -0,0 +1,19 @@
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#ifndef AFIELDFACTORY_H
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#define AFIELDFACTORY_H
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#include "../model/Field.h"
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#include <memory>
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namespace NPC_core {
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namespace Control {
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class AFieldFactory
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{
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public:
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AFieldFactory();
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virtual ~AFieldFactory();
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virtual std::shared_ptr<Model::Field> createField(std::string name, std::shared_ptr<Model::AStructure> parentStructure = nullptr);
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virtual std::shared_ptr<Model::Field> createFieldFull(std::string name, std::map<std::string, std::string> syntaxes, std::shared_ptr<Model::AStructure> parentStructure = nullptr);
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};
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}}
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#endif // AFIELDFACTORY_H
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@ -0,0 +1,19 @@
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#ifndef AFIELDFACTORY_H
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#define AFIELDFACTORY_H
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#include "../model/Field.h"
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#include <memory>
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namespace NPC_core {
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namespace Control {
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class AFieldFactory
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{
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public:
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AFieldFactory();
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virtual ~AFieldFactory();
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virtual std::shared_ptr<Model::Field> createField(std::string name, std::shared_ptr<Model::Structure> parentStructure = nullptr);
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virtual std::shared_ptr<Model::Field> createFieldFull(std::string name, std::map<std::string, std::string> syntaxes, std::shared_ptr<Model::Structure> parentStructure = nullptr);
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};
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}}
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#endif // AFIELDFACTORY_H
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@ -1,6 +1,8 @@
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#include "AModelFactory.h"
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namespace NPC_core {
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namespace Control {
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AModelFactory::AModelFactory()
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{
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}
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}}
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@ -1,11 +1,12 @@
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#ifndef AMODELFACTORY_H
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#define AMODELFACTORY_H
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namespace NPC_core {
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namespace Control {
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class AModelFactory
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{
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public:
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AModelFactory();
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};
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}}
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#endif // AMODELFACTORY_H
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@ -1,6 +1,8 @@
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#include "ARepositoryFactory.h"
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namespace NPC_core {
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namespace Control {
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ARepositoryFactory::ARepositoryFactory()
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{
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}
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}}
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@ -1,11 +1,12 @@
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#ifndef AREPOSITORYFACTORY_H
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#define AREPOSITORYFACTORY_H
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namespace NPC_core {
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namespace Control {
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class ARepositoryFactory
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{
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public:
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ARepositoryFactory();
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};
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}}
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#endif // AREPOSITORYFACTORY_H
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@ -1,6 +1,8 @@
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#include "AStructureFactory.h"
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namespace NPC_core {
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namespace Control {
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AStructureFactory::AStructureFactory()
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{
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}
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}}
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@ -1,11 +1,12 @@
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#ifndef ASTRUCTUREFACTORY_H
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#define ASTRUCTUREFACTORY_H
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namespace NPC_core {
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namespace Control {
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class AStructureFactory
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{
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public:
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AStructureFactory();
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};
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}}
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#endif // ASTRUCTUREFACTORY_H
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@ -1,6 +0,0 @@
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#include "AField.h"
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AField::AField()
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{
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}
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@ -1,11 +0,0 @@
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#ifndef AFIELD_H
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#define AFIELD_H
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class AField
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{
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public:
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AField();
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};
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#endif // AFIELD_H
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@ -1,6 +0,0 @@
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#include "AFieldFactory.h"
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AFieldFactory::AFieldFactory()
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{
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}
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@ -1,11 +0,0 @@
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#ifndef AFIELDFACTORY_H
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#define AFIELDFACTORY_H
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class AFieldFactory
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{
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public:
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AFieldFactory();
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};
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#endif // AFIELDFACTORY_H
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@ -1,6 +0,0 @@
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#include "AModel.h"
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AModel::AModel()
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{
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}
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@ -1,11 +0,0 @@
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#ifndef AMODEL_H
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#define AMODEL_H
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class AModel
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{
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public:
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AModel();
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};
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#endif // AMODEL_H
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@ -1,6 +0,0 @@
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#include "ARepository.h"
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ARepository::ARepository()
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{
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}
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@ -1,11 +0,0 @@
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#ifndef AREPOSITORY_H
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#define AREPOSITORY_H
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class ARepository
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{
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public:
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ARepository();
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};
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#endif // AREPOSITORY_H
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@ -1,6 +0,0 @@
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#include "AStructure.h"
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AStructure::AStructure()
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{
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}
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@ -1,17 +0,0 @@
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#ifndef ASTRUCTURE_H
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#define ASTRUCTURE_H
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#include <memory>
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#include <list>
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#include "AField.h"
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class AStructure
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{
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public:
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AStructure();
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private:
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std::list<std::shared_ptr<AField>> fields;
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};
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#endif // ASTRUCTURE_H
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@ -0,0 +1,51 @@
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#include "AField.h"
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namespace NPC_core {
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namespace Model {
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Field::Field()
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{
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this->parentStructure = nullptr;
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}
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std::string Field::getName() const
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{
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return name;
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}
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void Field::setName(const std::string &value)
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{
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name = value;
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}
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std::map<std::string, std::string> Field::getSyntaxes() const
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{
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return syntaxes;
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}
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void Field::setSyntaxes(const std::map<std::string, std::string> &value)
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{
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syntaxes = value;
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}
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std::string Field::getValue() const
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{
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return value;
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}
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void Field::setValue(const std::string &value)
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{
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value = value;
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}
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std::shared_ptr<AStructure> Field::getParentStructure() const
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{
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return parentStructure;
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}
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void Field::setParentStructure(const std::shared_ptr<AStructure> &value)
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{
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parentStructure = value;
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}
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}
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}
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@ -0,0 +1,40 @@
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#ifndef AFIELD_H
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#define AFIELD_H
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#include "Structure.h"
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#include <memory>
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#include <string>
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#include <map>
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namespace NPC_core {
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namespace Model {
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class Structure;
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class Field
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{
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public:
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Field();
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virtual ~Field();
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std::string getName() const;
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void setName(const std::string &value);
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std::map<std::string, std::string> getSyntaxes() const;
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void setSyntaxes(const std::map<std::string, std::string> &value);
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std::string getValue() const;
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void setValue(const std::string &value);
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std::shared_ptr<Structure> getParentStructure() const;
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void setParentStructure(const std::shared_ptr<Structure> &value);
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protected:
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std::shared_ptr<Structure> parentStructure;
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std::string name;
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std::map<std::string, std::string> syntaxes; // example : regex; for validation
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std::string value;
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};
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}}
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#endif // AFIELD_H
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@ -1,6 +0,0 @@
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#include "IModelPlugin.h"
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IModelPlugin::IModelPlugin()
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{
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|
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}
|
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@ -1,11 +0,0 @@
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#ifndef IMODELPLUGIN_H
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#define IMODELPLUGIN_H
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|
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|
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class IModelPlugin
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{
|
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public:
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IModelPlugin();
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};
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|
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#endif // IMODELPLUGIN_H
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@ -0,0 +1,8 @@
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#include "Model.h"
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namespace NPC_core {
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namespace Model {
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Model::Model()
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{
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}
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}}
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@ -0,0 +1,19 @@
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#ifndef AMODEL_H
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#define AMODEL_H
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#include "../Tree.h"
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#include "Field.h"
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namespace NPC_core {
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namespace Model {
|
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class Model
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{
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public:
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Model();
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virtual ~Model();
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|
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private:
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Tree<Field> stack;
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};
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}}
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#endif // AMODEL_H
|
|
@ -1,6 +0,0 @@
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#include "ModelPluginManager.h"
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|
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ModelPluginManager::ModelPluginManager()
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{
|
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|
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}
|
|
@ -1,12 +0,0 @@
|
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#ifndef MODELPLUGINMANAGER_H
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#define MODELPLUGINMANAGER_H
|
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|
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#include "../APluginManager.h"
|
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|
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class ModelPluginManager : public APluginManager
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{
|
||||
public:
|
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ModelPluginManager();
|
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};
|
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|
||||
#endif // MODELPLUGINMANAGER_H
|
|
@ -0,0 +1,8 @@
|
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#include "Repository.h"
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namespace NPC_core {
|
||||
namespace Model {
|
||||
Repository::Repository()
|
||||
{
|
||||
|
||||
}
|
||||
}}
|
|
@ -0,0 +1,19 @@
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#ifndef AREPOSITORY_H
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#define AREPOSITORY_H
|
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|
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#include <map>
|
||||
#include "Structure.h"
|
||||
|
||||
namespace NPC_core {
|
||||
namespace Model {
|
||||
class Repository
|
||||
{
|
||||
public:
|
||||
Repository();
|
||||
virtual ~Repository();
|
||||
|
||||
private:
|
||||
std::map<std::string, Structure> structures;
|
||||
};
|
||||
}}
|
||||
#endif // AREPOSITORY_H
|
|
@ -0,0 +1,8 @@
|
|||
#include "Structure.h"
|
||||
namespace NPC_core {
|
||||
namespace Model {
|
||||
AStructure::AStructure()
|
||||
{
|
||||
|
||||
}
|
||||
}}
|
|
@ -0,0 +1,18 @@
|
|||
#include "Structure.h"
|
||||
namespace NPC_core {
|
||||
namespace Model {
|
||||
Structure::Structure()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::string Structure::getName() const
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
||||
void Structure::setName(const std::string &value)
|
||||
{
|
||||
name = value;
|
||||
}
|
||||
}}
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef ASTRUCTURE_H
|
||||
#define ASTRUCTURE_H
|
||||
|
||||
#include <memory>
|
||||
#include <list>
|
||||
#include "Field.h"
|
||||
#include "../Tree.h"
|
||||
|
||||
namespace NPC_core {
|
||||
namespace Model {
|
||||
|
||||
class Field;
|
||||
|
||||
class Structure
|
||||
{
|
||||
public:
|
||||
Structure();
|
||||
virtual ~Structure();
|
||||
|
||||
std::string getName() const;
|
||||
void setName(const std::string &value);
|
||||
|
||||
private:
|
||||
Tree<Field> elements;
|
||||
std::string name;
|
||||
};
|
||||
}}
|
||||
|
||||
#endif // ASTRUCTURE_H
|
|
@ -3,6 +3,7 @@ set(HEADERS editorelementdata.h
|
|||
guidededitorelementview.h
|
||||
flowlayout.h
|
||||
EditorElementValue.h
|
||||
StructureField.h
|
||||
)
|
||||
|
||||
set(SOURCES guidededitorelementview.cpp
|
||||
|
@ -10,7 +11,7 @@ set(SOURCES guidededitorelementview.cpp
|
|||
guidededitorview.cpp
|
||||
flowlayout.cpp
|
||||
EditorElementValue.cpp
|
||||
|
||||
StructureField.cpp
|
||||
)
|
||||
|
||||
add_library(editor ${HEADERS} ${SOURCES})
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
#include "StructureField.h"
|
||||
|
||||
namespace NPC_editor {
|
||||
|
||||
StructureField::StructureField(QWidget *parent) : QWidget(parent)
|
||||
{
|
||||
this->field = nullptr;
|
||||
this->validator = new QRegExpValidator();
|
||||
this->layout = new QVBoxLayout(this);
|
||||
this->setLayout(layout);
|
||||
this->edit = nullptr;
|
||||
this->line = nullptr;
|
||||
this->title = new QLabel(this);
|
||||
this->syntax = new QLabel(this);
|
||||
}
|
||||
|
||||
StructureField::StructureField(const std::shared_ptr<NPC_core::Model::Field> field, QWidget *parent) : QWidget(parent)
|
||||
{
|
||||
this->field = field;
|
||||
}
|
||||
|
||||
void StructureField::render()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void StructureField::initialRender()
|
||||
{
|
||||
for (QObject* w : this->children())
|
||||
if (w->isWidgetType())
|
||||
this->layout->removeWidget((QWidget*)w);
|
||||
layout->addWidget(this->title);
|
||||
layout->addWidget(this->syntax);
|
||||
if (false ){// reference->getData()->isMultiLine()) {
|
||||
this->edit = new QTextEdit(this);
|
||||
layout->addWidget(this->edit);
|
||||
} else {
|
||||
this->line = new QLineEdit(this);
|
||||
layout->addWidget(this->line);
|
||||
}
|
||||
this->render();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
#ifndef STRUCTUREFIELD_H
|
||||
#define STRUCTUREFIELD_H
|
||||
|
||||
#include <QWidget>
|
||||
#include <QLabel>
|
||||
#include <QTextEdit>
|
||||
#include <QLineEdit>
|
||||
#include <QVBoxLayout>
|
||||
#include <QRegExpValidator>
|
||||
#include "../core/model/AField.h"
|
||||
#include <memory>
|
||||
|
||||
namespace NPC_editor {
|
||||
|
||||
class StructureField : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit StructureField(QWidget *parent = nullptr);
|
||||
explicit StructureField(const std::shared_ptr<NPC_core::Model::Field> field, QWidget *parent = nullptr);
|
||||
|
||||
signals:
|
||||
|
||||
|
||||
public slots:
|
||||
void inputChanged();
|
||||
void dataChanged();
|
||||
void nodeChanged();
|
||||
void render();
|
||||
void initialRender();
|
||||
|
||||
private:
|
||||
std::shared_ptr<NPC_core::Model::Field> field;
|
||||
// layout
|
||||
QVBoxLayout* layout;
|
||||
QLabel* title;
|
||||
QTextEdit* edit;
|
||||
QLineEdit* line;
|
||||
QMap<QString, QWidget*> otherWidgets;
|
||||
QRegExpValidator* validator;
|
||||
QWidget* subContainer;
|
||||
};
|
||||
}
|
||||
#endif // STRUCTUREFIELD_H
|
Reference in New Issue